Ben Buchwald's Portfolio
Ben Buchwald
Themed Entertainment Programmer
617.780.0380
Technology consultant specializing in computer programming and technology integration for themed entertainment experiences with unique hardware input and output devices.

Projects

Atlantic City Pier Fountain
Thinkwell Design & Production
Technology Development Director
January 2006 - August 2006
Interactive Computer Vision-based Fountain Games
  • Developed interactive content to complement hourly fountain shows
  • Implemented engaging, natural interactions with water and lights
  • Interfaced cameras, vision, and DMX technologies in unique configuration
Living Landscapes
PlayMotion!
Game & Controls Programmer
January 2007 - July 2007
Crowd-controlled Games for Major Theme Park Attraction Line
  • Developed a networked race game for 250 guests waiting in line for most popular attraction at a major theme park in Orlando, Florida
  • Designed easy to use operator control panel to run rotation of games
  • Built synchronization and monitoring framework capable of maintaining 95% uptime for 6 machine system operating 12 hrs/day, 365 days/year
World's Fair for Kids
Entertainment Technology Center
Technology Development Director
September 2005 - May 2006
Several Interactive Experiences for Worlds Fair-style Event
  • Prototyped "world's largest" pong game to be played via projection on a soccer field by an audience of 3000
  • Designed interactive, networked music-making experience for 32 people integrated with theatrical show elements
  • Supported and improved interactive animatronic character serving as host
Audience Interaction
Stage3 Research Group
Researcher/Programmer
April 2001 - Ongoing
Interactive Content for Large Audiences
  • Wrote games for large, movie-theater sized audiences
  • Explored different interaction paradigms including laser pointers, audience leaning, audience motion, sound volume, and object/shadow tracking
  • Built vision and interaction framework used by several ETC and Building Virtual Worlds project groups
Spring Carnival Booths
Alpha Epsilon Pi
Project Manager
Game Designer
Lead Programmer

April 2000 - April 2006
Immersive Themed Attractions for a Carnival Midway
  • Seven years of building booths focused on guest experience, not just visual aesthetics, by adding story and live cast members
  • Designed immersive games that integrated with overall booth theming
  • Managed a team of approximately 30 people as project manager
Animateering
Entertainment Technology Center
Software Development Lead
September 2004 - December 2004
Virtual Puppeteering Console for Children's Museums
  • Built an interactive, virtual puppeteering platform for children age 6-11, installed in Pittsburgh Children's Museum, Give Kids the World, and Zeum
  • Worked with modelers and animators to build puppet characters capable of swapping body parts and being animated
  • Added the ability to record a movie to a CD
Times Square Interactive Ads
PlayMotion!
Programmer
December 2005 - January 2006
Cell Phone-controlled Interactive Advertising in Times Square, NY
  • Programmed pan/tilt/zoom camera on large LED sign in Times Square to be controlled by phone keypad
  • Integrated automated phone system, camera, web databases, and SMS messaging to allow pedestrians to shoot and download photos
  • Operated Time Square interactive sign control center on New Years Eve
Toy Robotics Initiative
CMU Robotics Institute
Programmer
January 2003
Rapid Development of Robots using a Prototype Control Board
  • Built 5 robots in 2 weeks using a new experimental robotics board
  • Developed C interface library to control robotic sensors and actuators
  • Coded wireless telepresence exoskeleton/robotic arm and web-controllable drawing robot
Motion Capture
Stage3 Research Group
Principle Researcher
May 2001 - August 2004
Wireless VR using Real-time Optical Motion Capture
  • Worked with Vicon optical motion capture system in real-time mode
  • Developed and tested effective human markup for reducing tracking error
  • Assembled system for a wireless head-mounted VR experience that was the foundation for many future ETC motion capture projects
Alice
Stage3 Research Group
Software Developer
January 2001 - August 2003
3D Graphics Programming System
  • Managed gallery of over 1000 public domain models
  • Added recorder for making movies of 3D graphic worlds
  • Programmed the sound recorder and editor and 3D text generator
Augmented Cognition
Entertainment Technology Center
Programmer
Lab Technician

June 2004 - August 2004
Measuring Performance of Cognitive Tasks in a Virtual Environment
  • Improved existing experimental virtual world through iterative user testing
  • Operated optical motion capture system, EEG, and ECG to monitor subjects
  • Scheduled and ran subjects through the experimental virtual world, collecting performance data for the DARPA study